MP3, WAV or M4A: which audio format, and at what bitrate?

Five formats, one number that decides the size, and one very common conversion that makes a file bigger without making it better.

5 min read · last checked 2026-09-04

Somebody asks for a WAV and sends back a 400 MB file. An upload form only takes MP3. A recording that was crisp in the app sounds thin after conversion. All of it comes down to two ideas, and neither is complicated.

The tool Audio Converter MP3, WAV, M4A, OGG or FLAC — convert between them without uploading a thing.

The one number that decides the size

Bitrate — how much data per second of sound. Multiply it by the length and you have the file, near enough:

BitratePer minuteAn hour
64 kbpsabout 0.5 MBabout 29 MB
128 kbpsabout 1 MBabout 58 MB
192 kbpsabout 1.4 MBabout 86 MB
320 kbpsabout 2.4 MBabout 144 MB
1411 kbps (CD-quality WAV)about 10 MBabout 600 MB

That last row is not a typo, and it is where most surprise comes from. A WAV is not compressed at all — 44,100 samples a second, 16 bits each, two channels. Multiply it out and you get 1,411 kilobits per second, whether the recording is an orchestra or thirty seconds of somebody saying hello.

A bar chart of megabytes per hour of audio: about 600 for CD-quality WAV, 144 at 320 kbps, 86 at 192, 58 at 128 and 29 at 64 kbps.
Bitrate multiplied by time. That really is the whole calculation.

“128 kbps is about a megabyte a minute” is worth remembering. Everything else is that number scaled.

The two kinds of format

Lossy formats throw sound away — the parts of the signal that are masked by louder sounds nearby, which the ear was not going to separate anyway. MP3, M4A and OGG all work this way. This is where the enormous savings come from.

Lossless formats keep everything. WAV keeps it uncompressed; FLAC compresses it the way a zip file does, so it is about half the size of the same WAV and identical when decoded.

FormatKindUse it when
MP3LossyYou are sending it to somebody, or a form is fussy. It plays on everything ever made
M4A (AAC)LossyYou want better sound at the same size. Apple’s default, and what most video uses
OGGLossyAn open format, expected by some games and Android apps
WAVLosslessAn editor, a studio or a phone system asked for it. Nothing else
FLACLosslessArchiving music you want kept perfectly, at half the size of WAV

For nearly everybody, nearly always: MP3 to send, M4A to keep, WAV only when asked.

What bitrate should you actually pick?

It depends entirely on what the sound is, and the difference between speech and music is larger than most people expect.

  • Speech — 64 to 96 kbps, in mono. A lecture, an interview, a voice memo, a podcast. Higher is spent on detail a human voice does not contain.
  • Music you are sending casually — 128 kbps. Fine on phone speakers and earbuds on a train.
  • Music you care about — 192 to 256 kbps. The point at which most listeners on most equipment stop hearing a difference.
  • 320 kbps. The top of MP3. Worth it for a master copy, and largely inaudible against 256 for the rest of us.

Mono is the saving nobody takes

A single voice recorded in stereo is two nearly identical channels, and it costs twice as much to store as one. For a lecture, an interview or a voice memo, mono halves the file and removes nothing that was there. Music is a different matter — stereo is the point of it.

And the sample rate?

44.1 kHz is CD, 48 kHz is what video uses, and both are far beyond what anybody can hear the top of. Higher rates exist for production, where audio is stretched and processed and the extra headroom matters. For listening, they are larger files that sound the same.

The conversion that helps nobody

Taking a 128 kbps MP3 and converting it to 320 kbps produces a file two and a half times the size that sounds — at very best — exactly the same, and slightly worse in practice.

The detail thrown away at 128 is gone. Nothing re-creates it. All the higher bitrate does is describe the damaged version more precisely, and the second pass of lossy compression adds a little damage of its own.

This is the same trap as converting a JPG to PNG and expecting a better picture. A bigger container does not refill itself.

The rule that follows: convert once, from the best source you have. If you have the original, work from that, never from a copy that has already been compressed.

Taking the audio out of a video

A video’s soundtrack is already a compressed audio track sitting inside the file. There are two quite different ways to get it out.

Re-encode it — decode the existing track and compress it again, as MP3 or anything else. This works everywhere and costs a second round of lossy compression.

Lift it out untouched — copy the existing track into an audio file without decoding anything. It is instant, it loses nothing at all, and the format is whatever the video already used, usually AAC. The converter here offers this as “Original”, and when it is available it is the right answer.

If all you want is the sound of a lecture or a song from a video you have, this is also the biggest saving available: hundreds of megabytes of picture, discarded, for something you were only ever going to listen to.

Why voice notes are so small

A ten-minute voice note is often under a megabyte, which seems impossible next to the numbers above.

Two reasons. It is mono, and it uses a codec built specifically for speech at very low bitrates — Opus, in most messaging apps — which is remarkably good at the narrow range a human voice occupies and would be poor at an orchestra. Specialised beats general, when you know what the sound is going to be.

When somebody asks for WAV

Usually one of three reasons, and all of them are real:

  • An editor or a studio. Editing lossy audio and re-exporting compounds the loss, so professional workflows keep everything uncompressed until the very end.
  • A phone system or a piece of hardware. Voicemail systems, hold music and older devices frequently accept nothing else, sometimes at a specific sample rate.
  • Somebody repeating what they were told. Common, and worth a polite question — if the file is going to be listened to rather than worked on, a 192 kbps MP3 is a twentieth of the size and nobody will hear the difference.

If you do have to send a WAV and it is too large, cutting the silence and the parts nobody asked for is the only saving that costs nothing, because the format has no quality setting to lower.

Common questions

Which audio format should I use?

MP3 for anything you are sending to somebody — it plays on everything. M4A if you want better sound at the same size and you know the recipient can play it. WAV only when an editor, a studio or a piece of hardware has specifically asked for it.

What bitrate should I use?

64 to 96 kbps in mono for speech, 128 for casual music, 192 to 256 for music you care about. 320 is the top of MP3 and largely inaudible against 256 on normal equipment.

How big is an hour of audio?

About 58 MB at 128 kbps, 86 MB at 192, and around 600 MB as a CD-quality WAV. The arithmetic is just bitrate multiplied by length — 128 kbps is roughly a megabyte a minute.

Does converting 128 kbps to 320 improve the sound?

No. It makes the file two and a half times larger and adds a second round of lossy compression. The detail discarded at 128 kbps is gone permanently, and a higher bitrate only describes what is left more precisely.

Why is a WAV file so much bigger than an MP3?

Because it is not compressed at all. CD-quality WAV is 1,411 kilobits per second — 44,100 samples a second, 16 bits each, two channels — against 128 or 192 for an MP3. That is roughly ten megabytes a minute.

What is the difference between FLAC and WAV?

Both are lossless and decode to identical sound. WAV stores the audio raw; FLAC compresses it the way a zip file does, so it is about half the size. FLAC for keeping, WAV when a program insists on it.

Can I extract audio from a video without losing quality?

Yes, if the track is copied rather than re-encoded. The soundtrack is already a compressed audio stream inside the file, so lifting it out untouched is instant and loses nothing — the format is whatever the video used, usually AAC.

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